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			169 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			JavaScript
		
	
			
		
		
	
	
			169 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			JavaScript
		
	
/*
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 * jQuery Easing v1.4.1 - http://gsgd.co.uk/sandbox/jquery/easing/
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 * Open source under the BSD License.
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 * Copyright © 2008 George McGinley Smith
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 * All rights reserved.
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 * https://raw.github.com/gdsmith/jquery-easing/master/LICENSE
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*/
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(function (factory) {
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	if (typeof define === "function" && define.amd) {
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		define(['jquery'], function ($) {
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			return factory($);
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		});
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	} else if (typeof module === "object" && typeof module.exports === "object") {
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		exports = factory(require('jquery'));
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	} else {
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		factory(jQuery);
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	}
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})(function($){
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// Preserve the original jQuery "swing" easing as "jswing"
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if (typeof $.easing !== 'undefined') {
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	$.easing['jswing'] = $.easing['swing'];
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}
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var pow = Math.pow,
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	sqrt = Math.sqrt,
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	sin = Math.sin,
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	cos = Math.cos,
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	PI = Math.PI,
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	c1 = 1.70158,
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	c2 = c1 * 1.525,
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	c3 = c1 + 1,
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	c4 = ( 2 * PI ) / 3,
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	c5 = ( 2 * PI ) / 4.5;
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// x is the fraction of animation progress, in the range 0..1
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function bounceOut(x) {
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	var n1 = 7.5625,
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		d1 = 2.75;
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	if ( x < 1/d1 ) {
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		return n1*x*x;
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	} else if ( x < 2/d1 ) {
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		return n1*(x-=(1.5/d1))*x + .75;
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	} else if ( x < 2.5/d1 ) {
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		return n1*(x-=(2.25/d1))*x + .9375;
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	} else {
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		return n1*(x-=(2.625/d1))*x + .984375;
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	}
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}
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$.extend( $.easing,
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{
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	def: 'easeOutQuad',
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	swing: function (x) {
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		return $.easing[$.easing.def](x);
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	},
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	easeInQuad: function (x) {
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		return x * x;
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	},
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	easeOutQuad: function (x) {
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		return 1 - ( 1 - x ) * ( 1 - x );
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	},
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	easeInOutQuad: function (x) {
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		return x < 0.5 ?
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			2 * x * x :
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			1 - pow( -2 * x + 2, 2 ) / 2;
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	},
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	easeInCubic: function (x) {
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		return x * x * x;
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	},
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	easeOutCubic: function (x) {
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		return 1 - pow( 1 - x, 3 );
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	},
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	easeInOutCubic: function (x) {
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		return x < 0.5 ?
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			4 * x * x * x :
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			1 - pow( -2 * x + 2, 3 ) / 2;
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	},
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	easeInQuart: function (x) {
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		return x * x * x * x;
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	},
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	easeOutQuart: function (x) {
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		return 1 - pow( 1 - x, 4 );
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	},
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	easeInOutQuart: function (x) {
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		return x < 0.5 ?
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			8 * x * x * x * x :
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			1 - pow( -2 * x + 2, 4 ) / 2;
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	},
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	easeInQuint: function (x) {
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		return x * x * x * x * x;
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	},
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	easeOutQuint: function (x) {
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		return 1 - pow( 1 - x, 5 );
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	},
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	easeInOutQuint: function (x) {
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		return x < 0.5 ?
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			16 * x * x * x * x * x :
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			1 - pow( -2 * x + 2, 5 ) / 2;
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	},
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	easeInSine: function (x) {
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		return 1 - cos( x * PI/2 );
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	},
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	easeOutSine: function (x) {
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		return sin( x * PI/2 );
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	},
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	easeInOutSine: function (x) {
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		return -( cos( PI * x ) - 1 ) / 2;
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	},
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	easeInExpo: function (x) {
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		return x === 0 ? 0 : pow( 2, 10 * x - 10 );
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	},
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	easeOutExpo: function (x) {
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		return x === 1 ? 1 : 1 - pow( 2, -10 * x );
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	},
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	easeInOutExpo: function (x) {
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		return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ?
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			pow( 2, 20 * x - 10 ) / 2 :
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			( 2 - pow( 2, -20 * x + 10 ) ) / 2;
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	},
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	easeInCirc: function (x) {
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		return 1 - sqrt( 1 - pow( x, 2 ) );
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	},
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	easeOutCirc: function (x) {
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		return sqrt( 1 - pow( x - 1, 2 ) );
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	},
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	easeInOutCirc: function (x) {
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		return x < 0.5 ?
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			( 1 - sqrt( 1 - pow( 2 * x, 2 ) ) ) / 2 :
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			( sqrt( 1 - pow( -2 * x + 2, 2 ) ) + 1 ) / 2;
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	},
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	easeInElastic: function (x) {
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		return x === 0 ? 0 : x === 1 ? 1 :
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			-pow( 2, 10 * x - 10 ) * sin( ( x * 10 - 10.75 ) * c4 );
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	},
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	easeOutElastic: function (x) {
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		return x === 0 ? 0 : x === 1 ? 1 :
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			pow( 2, -10 * x ) * sin( ( x * 10 - 0.75 ) * c4 ) + 1;
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	},
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	easeInOutElastic: function (x) {
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		return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ?
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			-( pow( 2, 20 * x - 10 ) * sin( ( 20 * x - 11.125 ) * c5 )) / 2 :
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			pow( 2, -20 * x + 10 ) * sin( ( 20 * x - 11.125 ) * c5 ) / 2 + 1;
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	},
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	easeInBack: function (x) {
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		return c3 * x * x * x - c1 * x * x;
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	},
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	easeOutBack: function (x) {
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		return 1 + c3 * pow( x - 1, 3 ) + c1 * pow( x - 1, 2 );
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	},
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	easeInOutBack: function (x) {
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		return x < 0.5 ?
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			( pow( 2 * x, 2 ) * ( ( c2 + 1 ) * 2 * x - c2 ) ) / 2 :
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			( pow( 2 * x - 2, 2 ) *( ( c2 + 1 ) * ( x * 2 - 2 ) + c2 ) + 2 ) / 2;
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	},
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	easeInBounce: function (x) {
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		return 1 - bounceOut( 1 - x );
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	},
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	easeOutBounce: bounceOut,
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	easeInOutBounce: function (x) {
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		return x < 0.5 ?
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			( 1 - bounceOut( 1 - 2 * x ) ) / 2 :
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			( 1 + bounceOut( 2 * x - 1 ) ) / 2;
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	}
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});
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});
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